Pursuing Pixels
Episodes
Sunday Jun 28, 2020
059: The Intersection of Everything I Love
Sunday Jun 28, 2020
Sunday Jun 28, 2020
Welcome back to Pursuing Pixels. John's still exploring the world of modular synthesizers, and finds a new use for his Wii Nunchucks in the process. Kevin & John have both hyped up Lazy Galaxy: Rebel Story in the past—another game included in the itch.io bundle—but Randall isn't quite as impressed.
Speaking of the bundle, Kevin is still plugging away! First, it's WitchWay, a deceptively cute puzzle-platformer about rescuing bunnies...yeah, it's that cute! After that, it's Blitz Breaker, an arcade, action-platformer where running is not an option.
We wrap things up with a discussion on Firewatch, which John finally gets around to and can't wait to dig in with Randall, who's also played through the majority of the game. We do get into some story spoilers towards the very end of the episode, but there's very ample warning, along with a timestamp below.
Timestamps:
Modular Synthesizers (w/ Wii Nunchuck) - 00:00:59
Lazy Galaxy: Rebel Story - 00:05:01
WitchWay - 00:12:31
Blitz Breaker - 00:18:12
Firewatch - 00:24:34
↳ *Spoilers* - 00:30:41
Thanks so much for taking the time to listen! If you'd like to find us elsewhere on the internet, you can find us at:
pursuingpixels.carrd.co
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Monday Jun 22, 2020
058: John Could Probably Tell You the Statistics
Monday Jun 22, 2020
Monday Jun 22, 2020
Welcome back to Pursing Pixels. We're back to the usual trifecta, as John is back with us this week—and we're burning through a bunch of games in record time!
First, we debate the greatness of Diablo III, as we've all been dipping our toes into the multiplayer experience recently. Kevin also figures out (some of) the mechanics he was missing in Six Match, and features a couple more games from the itch.io Bundle for Racial Justice & Equality, which we get to a bit later.
Before that, John & Randall talk some more Timespinner, as John points out a couple of KEY elements to the game we neglected to mention the first time around.
Kevin wraps things up, bringing us back to the aforementioned itch.io bundle with a couple of deceptively simple roguelike experiences. Gun Rounds offers some incredibly engaging turn-based combat mechanics, reminiscent of the early Paper Mario games. 10S, one the other hand, is pure arcade action in the form of a tennis-bullethell hybrid.
Timestamps:
Diablo III - 00:01:06
Six Match - 00:07:21
Timespinner - 00:11:05
Gun Rounds - 00:22:30
10S - 00:25:53
Thanks so much for taking the time to listen! If you'd like to find us elsewhere on the internet, you can find us at:
pursuingpixels.carrd.co
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Monday Jun 15, 2020
057: The Most Extreme Jelly You Can Imagine
Monday Jun 15, 2020
Monday Jun 15, 2020
Welcome back to Pursuing Pixels. First things first, we want to give a huge shoutout to anyone involved with the itch.io Bundle for Racial Justice & Equality (link to the bundle below). Whether you helped organize the fundraiser, donated a project as a developer, or contributed to the cause as a gamer, it's been truly amazing to see the indie gaming community come together to raise nearly $7 million at the time of writing this episode description—and there's still a little over 24 hours left to go!
With that said, it's just Kevin & Randall this week as John wraps up the extended tax season at work. Kevin is spotlighting a bunch of titles that were included within the bundle this week, and even recorded some supplemental videos for a handful of them (links to some of those below, as well). He kicks things off with Spring Falls, a delightful, yet deceptively tricky, puzzle game that can induce a Zen-like state. After that, it's onto the difficult but forgiving physics-based precision platformer, The Floor is Jelly.
Kevin passes the torch over to Randall who briefly talks a little Bug Fables in anticipation of bouncing some thoughts off of John when he returns, who has also started up the game. Then, it's onto Randall's retro gaming specialty, as he digs into the Castlevania Anniversary Collection, specifically to talk about Kid Dracula from the NES-era, which had never seen a release before this here in North America.
Before we wrap things up, Kevin's reaching back to the itch.io bundle for a couple more games. First, it's a match-three puzzler—which you know we can never get enough of—called Six Match that Kevin fumbles his way though explaining (and setting up). Lastly, he's breaking out the gushers again, as it's nothing but praises for the wonderful, arcade dot-gobbler, Eat Girl.
Timestamps:
itch.io Bundle for Racial Justice & Equality - 00:01:20
↳ Spring Falls - 00:05:44
↳ The Floor is Jelly - 00:13:11
Bug Fables - 00:17:38
Castlevania Anniversary Collection - 00:20:23
↳ Kid Dracula
Six Match - 00:30:54
Eat Girl - 00:34:21
Thanks so much for taking the time to listen! If you'd like to find us elsewhere on the internet, you can find us at:
pursuingpixels.carrd.co
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Support us on Ko-fi :)
Monday Jun 08, 2020
056: I Thought We Figured Out the Format Last Week
Monday Jun 08, 2020
Monday Jun 08, 2020
Welcome back to Pursuing Pixels. If you hear a faint humming in the background...no, you're not crazy! It was super hot the night we recorded and John's computer was overheating, so the discerning listener may hear a little extra background noise from the fan on this week's episode.
That said, before we get into games this week, John takes us on a journey through the wonderful world of Modular Synthesizers. While on the subject of music, Kevin shares a few more thoughts on Ape Out after finishing off the game over the weekend (*link to closing credits tune below*). Randall convinces himself to pick up the recently announced physical copies of the Blaster Master Zero series on Switch, after checking out the opening chunk of the first game.
Randall's also the only one of us playing anything new this week, Bug Fables, a turn-based RPG that pulls heavily from the early entries in the Paper Mario franchise. John continues on the retro bent from last week and fires up his Wii U Virtual Console to talk The Legend of Zelda: Majora's Mask. We wrap things up with a fairly general Mega Man discussion, inspired by Kevin's recent endeavor into The Blue Bomber's latest adventure, Mega Man 11.
Timestamps:
Modular Synthesizers - 00:01:30
Ape Out - 00:12:25
Blaster Master Zero - 00:17:04
Bug Fables - 00:22:21
The Legend of Zelda: Majora's Mask - 00:31:04
Mega Man 11 (+ entire series) - 00:43:07
Thanks so much for taking the time to listen! If you'd like to find us elsewhere on the internet, you can find us at:
pursuingpixels.carrd.co
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Monday Jun 01, 2020
055: There‘s a Nicer Term than ‘Shovelware‘
Monday Jun 01, 2020
Monday Jun 01, 2020
Welcome back to Pursuing Pixels. This week, we're talking the state of retro gaming today from all angles in the back half of the episode. We actually had to cut ourselves off due to time constraints, so there will surely be more retro material to come in the future!
But before we get to the general convo, Kevin follows up on the Yoshi talk from last week, and gets into some Yoshi's Island with Randall, transitioning perfectly into the most recent Super Famicom export on Switch, Panel de Pon (aka Tetris Attack! here in the states). John is starting to find his footing in Dragon's Dogma: Dark Arisen. We're back to Randall & Kevin after that, who've both been playing some Timespinner, and is giving us both some Chasm vibes, which can never be a bad thing. Finally, transitioning us into the retro conversation, Kevin beat another entry in the Shovel Knight franchise, Specter of Torment.
Timestamps:
Yoshi's Island - 00:01:21
Panel de Pon / Tetris Attack - 00:06:24
Dragon's Dogma: Dark Arisen - 00:12:46
Timespinner - 00:18:42
Shovel Knight: Specter of Torment - 00:25:01
↳ Retro Gaming Nowadays - 00:30:43
Thanks so much for taking the time to listen! If you'd like to find us elsewhere on the internet, you can find us at:
pursuingpixels.carrd.co
Join us on Discord
Support us on Ko-fi :)